DEVLOG #1 — Demo 0.0.02 — Update Notes
DEMO v0.0.2 — Devlog 11/14/2025
Build 0.0.2 focuses mainly on bug fixing, enemy balance, overall improvements to UI/UX, VFX and enemy AI.
The goal was to make combat feel clearer, more consistent and more engaging, while also addressing several technical issues reported in the previous version.
A number of issues affecting combat clarity and consistency have been resolved:
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Fixed the line-of-sight calculation, which previously allowed enemies to shoot through pieces of terrain.
Obstacle checks are now far more reliable. -
Corrected the behavior of several tokens that weren’t functioning as intended.
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Fixed a pathfinding issue that caused enemies to choose awkward or blocked routes.
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Repaired various environment interactions during combat that weren’t triggering properly.
This build includes several quality of life changes aimed at improving readability and usability:
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Completely updated the look and feel of most menus, making navigation cleaner and more intuitive.
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Added a token list to help players keep track of character states at a glance.
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Introduced a push-action indicator, so it’s now clear when an ability will knock enemies back.
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Implemented highlights for equippable items, making inventory and looting interactions smoother.
To make each turn feel more satisfying:
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Reworked several action sequences to improve clarity and visual pacing.
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Updated a range of VFX to make abilities look more dynamic and impactful.
Stay tuned!
Files
Get Vampire: First Light
Vampire: First Light
Embrace the night as a newborn vampire in a city of blood, conspiracies and deadly traps.
| Status | In development |
| Authors | Vile Praxis Games, Sharon Cavallari, Thorn & Bloom TTRPGs, Daniele, Arthley Famorca |
| Genre | Role Playing |
| Tags | Atmospheric, Gore, Horror, Unity, Vampire |
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